![]() ![]() If such thinning is not available, strong draw or even sifting can both draw past the extra junk and ensure collision. Similarly, if draw is somewhat limited and if there is a suitable trasher (such as Chapel or Remodel ) available, using it to trash all your Estates is usually preferable. If terminal space is severely limited, other terminals may be more important to play. īeyond this early game use, the value of Baron depends on the alternatives for payload and +Buy, the strength of the available draw, and the available terminal space and trashing. Baron also works well with Alms : it generates enough to buy one useful card without putting Treasures into play and gives an extra Buy that allows you to gain another one with Alms. Alternatively, as it provides +Buy to accompany the, you can use it to buy two cheap engine pieces at once. Because Baron alone generates at the cost of two cards in hand, it is much more effective for this purpose than other options such as Silver. In the early game, when your chance of colliding it with Estate is naturally rather high, Baron can help you to spike or for expensive but important purchases such as Inheritance or Altar. īaron can be a relevant opening choice in the right situation. Baron is not typically the best payload option, but it can be useful in the opening, in Kingdoms with the proper support or where it’s needed for the +Buy, and in situations where you actively want to keep your Estates. You do not have to discard an Estate, but if you do not, you must gain an Estate (if any are left).īaron is a situational payload card that can provide a large amount of Action-based its main downside is that it is a terminal stop card that is reliant on collision with junk you would usually prefer to trash. ![]()
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